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Guide a story about my uncle
Guide a story about my uncle












guide a story about my uncle

In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I'll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn't that be 'so terrifying'? Take the voice acting, a curious blend of accents reading not-quite-right sentences. It's some of the most tight and responsive first-person platforming I've ever played.īut the game's roots are hard to trace-some airbrushed Hollywood production this is not. The game's at its best when you're combining them-sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. Along with the glove that boosts you 20ft off the ground after releasing RMB there's a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. It's pure children's adventure fantasy.įurther into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. There's a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. When he comes to the launch pad the dialogue was all a letter he wrote which he places on the pad and launches into space.Īll levels have Time Trials for some replay ability.It's fitting A Story About My Uncle seems to have lept from the silver screen, given it's a game all about, well, leaping. You launch into space and the credits roll, after the credits you walk one more time through Uncle Fred's house while some dialogue plays about how last night he told his daughter the story about his trip to find him, a story he has never told anymore. You tell him about Maddie and he decides he must stay with his creations because they need him and tells you to use the pad. He tells you he made the frog people from eggs he had and created crystals as power for them (the crystals you use to get more slings mid sling), he then says that he just made a launch pad that will take him back to the real world so he can share his research with his colleges. Fred tells you that he's very happy to see you and that he is sorry he hasnt been home because he has been so busy with his research. Finally you reach a twisting stairway and at the end of it is your Uncle Fred. You make your way up the Ice Cave spire, at one point your rocket boots break from a slight fall (compare to the more drastic falls it has put up with) but, you find tools that Fred left behind to fix them. You tell her you don't care if she stays or goes so she stays and she wants you to tell Fred to come see her in "Sky Haven". When you about to enter the Ice Cave(last level)), Maddie tells you that she wants to stay with the strays since they accept and like her (unlike her own cave frog people). The two of you make it out of the caves to a city in the sky also populated with frog people but, ones that left/got banned from the cave a long time ago called strays. The entire village is populated by "frog people" in which one frog kid called Maddie decides to come with you on your search of Fred (your uncle). Next you find yourself in a cave and after finding the suit that allows no fall damage and high jumps, along with the "sling" machine you come across a village. You start the game in Uncle Fred's house, after walking through it for a bit you find a launch pad that launches you into space. The story is about a man telling his daughter a story about how when he was a kid (her age) he went to find his uncle. On top of that you jump really high and take no fall damage. Basically you have 3 ropes (used to sling yourself across levels) and rocket boots in case you mess up.














Guide a story about my uncle